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Silambam
The state of Tamil Nadu is
considered to be the cradle of modern and scientific staff fencing,
popularly known in Tamil as Silambam. The Pandya kings ruling in Tamil Nadu
promoted Silambam fencing, as did their Chola and Chera counterparts.
Silapathiharam Tamil literature, dating back to 2nd century A.D., refers
to the sale of silamabam staves, swords, pearls and armour to foreign
traders. The ancient trading centre at Madurai city, renowned globally, was
said to be thronged by Romans, Greeks, Egyptians among others who had
regular sea trade with the ancient Dravidian kings. The silambam
staff was one of the martial art weapons, that was in great demand with the
visitors.
The use of the long staff for
self - defence or mock - fighting was a highly organised game in the state
as early as the 1st and 2nd centuries A.D. In the Vedic age, young men were
imparted training to defend themselves with staves, both as a ritual and an
emergency. The staves wielded by ace fencers were given distinctive names,
and treated with reverence. Some records trace the origin of this art to a
divine source - Lord Muruga, and within the Tamil mythological framework,
sage Agasthya is also credited with the genesis of Silambam. Silambam is
believed to have travelled from Tamil Nadu to Malaysia, where it is now a
popular recreational sport and also a mode of self - defence.
Four different types of staves
are used in this activity. One produces a sonorous, swishing sound, another
involves lighted balls of cloth at one end of the staves, called 'torch
silambam', a third is quite short in length nevertheless powerful, and
finally a non - elastic staff that produces a clattering sound.
Today this rather simplistic
art form is a mode of self defence used by the common folk of Tamil Nadu.
Techniques
Silambam incorporates a range
of techniques.
a) By swift foot movements, large spheres of control can be established.
b) Both hands can be used to wield the staff.
c) Precision, force and
momentum can be developed at head, shoulder, hip and leg level.
d) The cut, chop, thrust and sweep can be used to achieve mastery.
e) Development of a reflex defensive action, by concentrating on and
anticipating the
moves of the opponent and
perfecting various kinds of feints in stroke play, can
absolutely demoralise an
adversary.
The player must also be able
to ward off stones hurled by a crowd, and disperse an unruly mob by a range
of strokes like 'monkey hits', 'snake hits', 'hawk hits' and 'spring hits',
which must be inflicted in quick succession. This activity involves some
amazing footwork, staff - swinging, pivot - jumping and stroke play. From a
purely defensive art, Silambam has become a combat exercise.
Silambam is a three - type
contest.
a) A fight to the finish, when
one of the players is dispossessed of his staff.
b) Total number of ' touches '
one combatant makes on the other ( indicated by appropriate markings on the
body ).
c) Skill shown in protecting a
pouch of money ( kept at or in between a contestant's feet ).
The contestant succeeding in
leaving a mark on the forehead of his opponent is adjudged as the victor in
the contest.
Dress
The contestants wear
langots of various colours, sleeveless vests, turbans, canvas shoes, and
a chest guard which is a part of the traditional attire of Palmyrah tree -
climbers. Wicker - work shields also form an essential part of the gear.
The Contest
The contest begins with
salutations to God, the competitor, the audience and the guru. The
result is determined on the basis of the number of touches made by one
contestant on another. To distinguish these touches, the ends of the staves
are coated with a sticky powder that leaves behind a mark . The mark
generally counts as one point, but in certain areas, a touch above the waist
counts as two points, while those made below get only one point. In certain
areas, the winner is one who makes a mark on his opponent's back, while in
others, the contestant who makes the first three touches on the other's body
wins. The contest comes to a close, after a period of time fixed well in
advance of the contest, or when one of the contestants is dispossessed of
his staff.
Silambam is fought on an even
and hard surface, but never on a sandy or slippery area. The arena of this
activity is usually circular, the radius not less than 20 ft and not more
than 25 ft, when only two contestants are involved. The duration ranges from
6 to 10 minutes, which is divided into four equal quarters. An interval of
one minute is allowed at the end of the first and third quarters, while at
the end of the second quarter an interval of 3 minutes is allowed.
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